Game of Thrones Card Art Game of Thrones Tgc Art

"When you play the game of thrones, you win or you dice. There is no middle footing."
–George R.R. Martin,A Game of Thrones

The world of Westeros is wracked with state of war, intrigue, and strife. The Nifty Houses muster armies and meet in titanic battles, while their assassins and spies struggle in the shadows. Across the Narrow Sea, the first dragons in years have awoken, while in the barren lands across the Wall, a nameless threat is stirring, eager to crush the globe with freezing cold and endless dark. Westeros is unforgiving of mistakes, and in the end, simply 1 game truly matters: the game of thrones!

A Game of Thrones: The Carte Game Second Edition is the second edition of a beloved Living Card Game®, featuring cunning plots, iconic characters, and deadly encounters for 2 to six players. Set in the world of George R.R. Martin'sA Song of Ice and Fire, every game invites you lot to take control of iconic factions and boxing for power. You must best your opponents to claim the Atomic number 26 Throne, defeating them on the field of battle, outwitting them in the intrigues of court, or stealing their ability in the political loonshit. Whether you play a two-player joust or a multiplayer melee, this LCG invites you to battle for control of Westeros.

Plot Your Victory

"You lot should thank the gods that Varys the Spider is a role of this plot of yours."
–George R.R. Martin, A Trip the light fantastic with Dragons

To win your manner to the Fe Throne, you must command the characters that flock to your imprint, simply y'all must also weave cunning plots to shape the future of Westeros. To this end, yous use 2 distinct decks: a plot deck and a player deck. The player deck contains the characters, locations, attachments, and events that you lot agree in your manus, align into play, and employ to defeat your opponents and claim power for your faction. The plot deck, on the other hand, consists of seven carefully called plot cards, which stand for schemes, tricks, and maneuvers that you may use to gain the upper hand in a game circular.

The plot deck is not shuffled like your role player deck. Instead, you must consider your available plots at the beginning of each round and select a new plot, forming a plan for how y'all volition win your way closer to the Iron Throne. Your plot sets the rest of your plans in motion, determining your income for the round, your initiative value, how powerful your challenges will exist, and how many cards y'all tin can keep in your paw at the end of the round. Your plot may too have a special event that triggers immediately or persists throughout the round.

For example, equally your plot, you may select Wildfire Assault  (Core Ready, 26). This plot has an income value of 4, giving you 4 gold dragons to spend marshaling characters, locations, and attachments, and playing events for the rest of the round. Wildfire Assault also has an initiative value of seven. The player with the highest initiative value selects which player will play start for the round. The 3rd number on the plot card is the claim value, which determines the power of your challenges, equally we'll explore below. Wildfire Attack likewise has a reserve value of six, meaning that at the cease of the round, you lot must discard down to half-dozen cards. Finally, Wildfire Assail bears the text, "When Revealed:Each role player chooses up to three characters he or she controls. Kill each character non chosen (cannot be saved.)" A deadly hail of wildfire tin quickly thin the amount of characters in the game.

Because you can choose any unused plot in your plot deck at the offset of a circular, a well-constructed plot deck gives you tremendous flexibility to repel your opponent or seize the ability y'all need to secure your claim to the Iron Throne. The all-time schemers inA Song of Ice and Fire e'er accept plans within plans, and your plot deck gives yous the chance to be simply as prepared.

Armed services, Intrigue, and Ability

"This child king commands the wealth of Casterly Rock and the power of Highgarden. He has the Boltons and the Freys." Lord Godric rubbed his chin. "Nevertheless ... in this world only winter is sure. Ned Stark told my father that, here in this very hall."
–George R.R. Martin, A Dance with Dragons

Inevitably, y'all and your opponents must disharmonism equally your Corking Houses struggle to gain ability. After choosing plots and drawing cards, all players have the chance to marshal new characters, locations, and attachments, mustering your fleets on the Iron Isles or calling your banners to Sunspear. After marshaling, you lot clash with other claimants to the Iron Throne! Y'all can challenge your opponents on the field of battle, in back-aisle intrigue, or in the political arena. There are iii singled-out challenge types inA Game of Thrones: The Card Game Second Edition.

A armed forces claiming allows your warriors and armies to face your opponent'south forces in pitched boxing. If you win a military challenge confronting your opponent, he must choose and kill a number of characters equal to the claim on your revealed plot card. Killed characters are placed in a dead pile, and unique characters cannot exist played while they have a copy in the expressionless pile.

Intrigue challenges pit your schemers, assassins, and spies against your opponent in shadowy manipulation and subterfuge. If yous win an intrigue claiming against your opponent, he must randomly discard a number of cards from his hand equal to your claim, reducing his options for future turns. If you tin win enough intrigue challenges against your opponent, y'all can substantially reduce his ability to fight back confronting your forces.

Power challenges enable your most influential characters to undermine your opponent's political position and increase your own. If you win a power claiming against your opponent, y'all move power tokens equal to your claim value from his faction card to your own. Power challenges are one of the chief ways for you to come closer to victory and the Iron Throne.

You can initiate a challenge by kneeling ane or more of your characters, and your opponent tin can respond past kneeling character to defend. A graphic symbol must bear the respective challenge icon to be declared as an attacker or defender in a claiming. You also have the adventure to affect the outcome of a claiming by using special abilities and playing upshot cards. An unexpected tactic or sudden assassination may plow the tide of the challenge abruptly in your favor! After both players take decided to pass on the opportunity to take more actions, the side with the higher full STR is victorious.

Every character in the game bears a sure amount of Strength, or STR, and the variables of STR and challenge icons give tremendous variety to the characters that support your claim to the Iron Throne. For instance, Eddard Stark (Core Set, 144) has a STR of 5 and the armed forces and power challenge icons. Eddard Stark features a high STR, but because he lacks the subtlety to possess an intrigue challenge icon, a single spy may slip right past him for an unopposed intrigue challenge. How you choose to challenge your opponent and which characters you lot commit to your attacks and defense are the principal ways you may proceeds superiority and victory inA Game of Thrones: The Menu Game Second Edition.

The Tournament Begins

"The splendor of it all took Sansa's jiff abroad; the shining armor, the smashing chargers caparisoned in silver and gold, the shouts of the oversupply, the banners snapping in the wind...and the knights themselves, the knights almost of all."
–George R.R. Martin, A Game of Thrones

A Game of Thrones: The Card Game Second Edition gives you lot the chance to battle for the Iron Throne in two unique game experiences. Two players tin can enter the lists to engage in a joust, fighting honorably for the glory of victory, or multiple players can partake in a chaotic and ferocious melee, adding new levels of treachery and backstabbing to the game. With a unmarried Core Fix ofA Game of Thrones: The Card Game Second Edition, you lot can play a four-histrion melee, but with 2 or more than Core Sets, you lot can play a melee with up to 6 players.

When you play a melee game ofA Game of Thrones: The Card Game Second Edition, every role player takes his place in the king's Modest Quango past selecting a title. These titles come with pre-existing allegiances and enmities. If your called title supports some other histrion'southward championship, you cannot challenge this player, although he is under no such restriction! If your title opposes another player'southward title, you receive a bonus ability token the first fourth dimension you win a challenge against that player. Every title also confers a specific advantage to the player who selects it, cartoon y'all deeper into the world of Westeros and granting you the tools to subvert your opponent's plans.


In the diagram above, green arrows show a title'south support and red arrows evidence which titles oppose each other.

You and your opponents return your titles and select new ones at the offset of each round, then every bit the game continues, y'all will acquit many different titles, shifting your allegiances in whichever way brings you closest to the Iron Throne!

Call Your Banners

"Martell brings some formidable companions, it would seem. Non one of the houses Pod had named was small-scale or insignificant. Nine of the greatest lords of Dorne were coming up the kingsroad, them or their heirs, and somehow Tyrion did not think they had come all this way just to come across the dancing bear."
–George R.R. Martin, A Tempest of Swords

Yous'll take control of numerous factions inA Game of Thrones: The Card Game Second Edition. Each faction offers a unique playstyle, assuasive you to call upon new tricks and tactics in any deck you play. You may command a longship with Asha Greyjoy or follow Syrio's grooming with Arya Stark. You lot may safeguard the princes of Dorne with Areo Hotah. You may even pledge your strength to Tywin Lannister and support the lions' claim to the Iron Throne!


Faction cards are double sided: the front end is the chief faction card, while the opposite side is an agenda that allows yous to include non-loyal cards of that faction in another deck.

A starter deck for every faction is included in the Core Prepare. You can make your deck with cards from a single faction, just likeA Song of Ice and Fire, your games ofA Game of Thrones: The Menu Game Second Edition are filled with alliances. Every deck has the pick to use an agenda to call upon the support of another faction. If y'all phone call upon the support of a faction by using its agenda, you tin include cards from that faction in your deck gratis of penalty. The exception to this rule is loyal cards. Loyal cards include characters unshakable in their devotion to their House, locations intrinsically tied to a faction, or events that represent tactics used just by a single faction. Loyal cards tin never be included in another faction's deck.

Conquer Westeros

"I will not treat with Renly," Stannis answered in a tone that brooked no argument. "Not while he calls himself a king."
–George R.R. Martin, A Clash of Kings

Choose your faction and your allies in the state of war-torn lands of Westeros, and align iconic characters and massive armies to your aid. The fate of the realm hangs in the balance – the 1 who sits the Iron Throne volition shape the next era of life in Westeros. Merely the near fearless, nearly devious, and almost ruthless volition triumph inA Game of Thrones: The Card Game 2d Edition!

What Are the Differences Between the Editions?

AsA Game of Thrones: The Menu Game transitions from its start iteration to the second edition, some aspects have been inverse. These changes can be divided into three bones categories: elements beingness cut, elements being revised or updated, and new elements.

A number of elements are existence cut from the new edition because they have been accounted obsolete or unnecessarily disruptive. The influence resource was a holdover from the game's CCG era, and because aureate at present persists through to the cease of the round, influence is unnecessary. Another game mechanic that will disappear in the second edition is crests. Crests offered aught to distinguish them from traits, and made the game more difficult for new players to acquire. The first edition ofA Game of Thrones: The Card Game too contained too many keywords for players to easily remember. In the 2nd edition of the game, existing keywords have been pruned and some new keywords have been added to showcase the about interesting and essential interactions.

Other elements are being revised to ameliorate the play experience of the game. The timing rules of the first edition were a frequent obstacle to players attempting to relish the game, and are being overhauled in the new edition. Moribund, passive effects with triggers, and save/cancel responses will exist replaced with a more straightforward timing arrangement that takes advantage of the Interrupt, Reaction, and Forced triggers that accept been successfully employed in some of our newer LCGs.

The describe cap is too being replaced. In the kickoff edition of the game, the draw cap was a necessary band-aid to forestall decks from harnessing massive describe power, but it was not a office of the original cadre blueprint, and it forced players to mentally track the number of cards drawn per round. In the second edition, a reserve value is included on plot cards, and this value caps its controller's paw size at the end of each game circular. For example, if a plot has a reserve value of five, you must discard downward to v cards at the end of the round. In addition to these other changes, the gold bend is beingness expanded to better reverberate the range of abilities between different characters. In the kickoff edition, two characters could accept the same cost, but vastly different forcefulness levels. Expanding the aureate curve allows greater variance between these characters. The entire attachment menu blazon is also being modified to make it more robust, because many players felt that first edition attachments were more than frail than the other card types.

Finally, new features being introduced to the game for the first time. The faction pool is expanding beyond the six Houses players accept come to know in the first edition, with the add-on of two new factions to the pool. New deck building rules empower players with more than options in combining factions, alongside a ways of building more than focused and specialized plot deck. Additionally, the game is being given an heady graphic overhaul that presents a treasure trove of beautiful new artwork.

While other differences are present between the beginning and second edition ofA Game of Thrones: The Menu Game, these are the about important. For more than on the transition to the game's 2nd edition, visit this alphabetic character to the community by our lead LCG designer, Nate French.

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Source: https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-card-game-second-edition/

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